Building interfaces that feel alive.
Full-stack engineer crafting high-performance web products with Astro, TypeScript, Rust, and Go. Obsessed with the details users never notice — because that's the point.
A spectrum of engineering craft.
From pixel-perfect motion to backend architecture — every layer tuned for performance, clarity, and that invisible polish.
Motion Systems
CSS animation orchestration, interaction timing, scroll-driven micro-motions that feel alive.
Static Performance
Astro content collections, Core Web Vitals, zero-JS by default.
Product Interfaces
TypeScript, Vue, React, component libraries, design systems.
Backend Clarity
Go, Rust, Node APIs, data contracts, structured system layers built to last.
Technologies I reach for.
Languages & Runtimes
Frameworks
Tooling
Engineering notes.
設計と実装のメモ。
Type-Safe APIs: Build Contracts Before Code
How defining your API surface with TypeScript and Zod before writing any implementation reduces bugs, accelerates iteration, and makes your whole stack legible.
Tailwind to UnoCSS: Atomic CSS at Scale
A production-focused migration strategy from framework-style utilities to UnoCSS engine-based architecture, with performance and DX implications.
Visual References to Production UI Decisions
How to turn cinematic references into repeatable design inputs that improve hierarchy, readability, and motion choices in shipped interfaces.